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컴퓨터의 개념 및 실습 (201601)


모집기간 : 2019-09-01 ~ 2020-02-29
학습기간 : 2019-09-01 ~ 2020-02-29
  • 강좌 정보 및 소개

    Chapter 차시 차시명 모듈 모듈명
    Chapter. 1 - 1 1 Introduction 1 Introduction
    Chapter. 1 - 2 2 Tower of Hanoi
    Chapter. 1 - 3 3 Hardware Basics &   Programming Languages
    Chapter. 1 - 4 4 The Magic of Python
    Chapter. 1 - 5 5 Python Installation   Guide
    Chapter. 2 - 1 2 Writing Simple Programs 1 The Software   Development Process
    Chapter. 2 - 2 2 Elements of Programs
    Chapter. 2 - 3 3 Simultaneous Assignment & Definite Loops
    Chapter. 3 - 1 3 Computing with Numbers 1 Numeric Data types
    Chapter. 3 - 2 2 Using the Math Library
    Chapter. 3 - 3 3 Handling Large   Numbers
    Chapter. 4 - 1 4 Objects and Graphics 1 The Object of Objects
    Chapter. 4 - 2 2 Simple Graphics Programming
    Chapter. 4 - 3 3 Using Graphical   Objects
    Chapter. 4 - 4 4 Interactive Graphics
    Chapter. 5 - 1 5 Sequences: Strings, Lists, and Files 1 The String Data Type
    Chapter. 5 - 2 2 Simple String   Processing
    Chapter. 5 - 3 3 Strings and Secret   Codes & String Formatting
    Chapter. 5 - 4 6 Sequences:   Strings, Lists, and Files (2) 1 File Processing
    Chapter. 5 - 5 2 Programming Exercises
    Chapter. 6 - 1 7 Defining Functions 1 The Function of Functions
    Chapter. 6 - 2 2 Parameters and Return   Values
    Chapter. 7 - 1 8 Decision   Structures 1 Simple Decisions
    Chapter. 7 - 2 2 Two-Way Decisions
    Chapter. 7 - 3 3 Multi-Way Decisions
    Chapter. 7 - 4 9 Decision Structures (2) 1 Study in Design: Max of Three
    Chapter. 7 - 5 2 Programming Exercises
    Chapter. 8 - 1 10 Loop   Structures and Booleans 1 For Loops & While Loops
    Chapter. 8 - 2 2 Sentinel Loops & File Loops &   Nested Loops
    Chapter. 8 - 3 3 Computing with   Booleans
    Chapter. 8 - 4 11 Loop Structures and Booleans (2) 1 Loop and a Half & Boolean   Expressions as Decisions
    Chapter. 8 - 5 2 Programming Exercises
    Chapter. 9 - 1 12 Simulation   and Design 1 Simulation & PseudoRandom Numbers
    Chapter. 9 - 2 2 Top-Down Design (1)
    Chapter. 9 - 3 13 Simulation and Design (2) 1 Top-Down Design (2) & Other   Designs
    Chapter. 9 - 4 2 Programming Exercises
    Chapter. 10 - 1 14 Defining   Classes 1 Objects Intro & Sample Program
    Chapter. 10 - 2 2 Multi-Sided Dice Example
    Chapter. 10 - 3 3 Multi-Sided Dice (2)   & The Projectile Class
    Chapter. 10 - 4 15 Defining Classes (2) 1 Data Processing with Class
    Chapter. 10 - 5 2 Dice Roller Program
    Chapter. 10 - 6 3 Programming Exercises
    Chapter. 11 - 1 16 Data   Collections 1 Lists and Arrays
    Chapter. 11 - 2 2 Statistics with Lists & Lists of   Objects
    Chapter. 11 - 3 3 Designing with Lists   and Classes: Building Dice
    Chapter. 11 - 4 17 Data   Collections (2) 1 A Calculator as an Object &   Dictionaries
    Chapter. 11 - 5 2 Programming Exercises
    Chapter. 12 - 1 18 Object Oriented Design 1 Guidelines for OOD
    Chapter. 12 - 2 2 Case Study:   RecquetBall Simulation
    Chapter. 12 - 3 3 Case Study: Dice   Poker
    Chapter. 12 - 4 19 Object   Oriented Design(2) 1 Principles of OOD
    Chapter. 12 - 5 2 GUI for Dice Poker
    Chapter. 12 - 6 3 Programming Exercises
    Chapter. 13 - 1 20 Algorithm   Design and Recursion 1 Searching Algorithms
    Chapter. 13 - 2 2 Recursive   Problem-Solving
    Chapter. 13 - 3 3 Sorting Algorithms
    Chapter   Appendix 4 Python Libraries   & Other Languages
  • 강좌코드 : 2019_80_C_201601_007_001_2019_2
  • 과정 : 컴퓨터의 개념 및 실습
  • 주수 : 20
  • 수강가능수 : 100000
  • 학점 : 0
  • 언어 : 한국어 (ko)
  • 태그 : 컴퓨터의 개념 및 실습, 이상구, 전체공개(2017011918)
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